Over the many years of progression and regression, video
games may have improved in including diversity in games from gender roles to
race to GLBTQ.
Thursday, April 25, 2013
Friday, April 12, 2013
Annotated Bibliography
Knight, Gladys L. "Female Action Heroes : A Guide to Women in Comics, Video Games, Film, and Television." Http://web.ebscohost.com.libserv-prd.bridgew.edu/ehost/ebookviewer/ebook/nlebk_331251_AN?sid=6bea32b5-d5c9-45ca-9326-48f4a7adc1e7@sessionmgr10&vid=4&format=EB. Greenwood, 2010. Web. 12 Apr. 2013. <http://web.ebscohost.com.libserv-prd.bridgew.edu/ehost/detail?sid=6bea32b5-d5c9-45ca-9326-48f4a7adc1e7%40sessionmgr10&vid=1&hid=27&bdata=JnNpdGU9ZWhvc3QtbGl2ZQ%3d%3d#db=nlebk&AN=331251>.
The bibliography I chose to use was a book that discusses women's role in comics, video games, film, and Television. It occasionally picks characters from on the forms of media to analyze them for their roles. The discussions range from either positive or negative roles that impact the audience.
The bibliography I chose to use was a book that discusses women's role in comics, video games, film, and Television. It occasionally picks characters from on the forms of media to analyze them for their roles. The discussions range from either positive or negative roles that impact the audience.
Since I'm doing my research on diversity in video games, I think this bibliography could help me analyze women in video games from the past and compare to this year. The article was well organized so it's easy for me to look back on the parts that I really need, like the video game section.
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